Devlog 7: Final Update on "Dark Lotus"
Health Parameters, Final Boss Battle, and Sounds
Hello everyone! This is Team Copihue with our final devlog for "Dark Lotus." We've reached an exciting milestone and are thrilled to share the latest updates with you. Thank you for following our journey and supporting us throughout the development process.
Final Additions and Enhancements:
- Health Parameters:
- We’ve added health parameters to both our enemies. This system allows for a more dynamic and engaging combat experience.
- Final Boss Battle:
- The final boss is now fully implemented, complete with an epic battle sequence. This climactic encounter is designed to test the player’s skills and provide a thrilling conclusion to the game. Get ready to face the menacing red mass with multiple eyes in a showdown that will determine the fate of the dark fantasy world.
- Sound Implementation:
- We have integrated sounds throughout the game. This includes background music to enhance the atmosphere and bring the dark fantasy world to life. The audio elements add depth and immersion, making the gameplay experience more captivating.
Completion and Gratitude:
We’re incredibly proud of the progress we’ve made and the game we’ve created. "Dark Lotus" is now complete.
As we wrap up this journey, we want to express our deepest gratitude to everyone who has been a part of this project. Your interest, feedback, and encouragement have been invaluable.
While this is our final devlog for "Dark Lotus," the journey doesn’t end here. We invite you to play the game, share your experiences, and continue to support indie game development. Your feedback is always welcome, and we look forward to hearing your thoughts on the completed game.
Team Copihue 😄
Get Dark Lotus
Dark Lotus
Nuestro proyecto para el curso CC5408 Taller de Diseño y Desarrollo de Videojuegos
Status | In development |
Authors | c-ruz, nachoroas, Reenali |
Genre | Adventure, Platformer |
Tags | Metroidvania, Singleplayer |
Languages | Spanish; Latin America |
More posts
- Devlog 6: Enemy Implementation, Background Fixes, and Improved MechanicsJul 01, 2024
- Devlog 5: Animations, Menu and more!Jun 04, 2024
- Devlog: week 8 & 9May 20, 2024
- Devlog 3: week 6 & 7Apr 29, 2024
- Devlog #2: Introducing Dark Lotus - Exploring PerspectivesApr 15, 2024
- Devlog 1: week 3 & 4Apr 07, 2024
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